using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(AudioStudio.SoundBanks)), CanEditMultipleObjects]
public class SoundBanksInspector : Editor
{
    public override void OnInspectorGUI()
    {
        GUILayout.BeginVertical("Box");

        serializedObject.Update();
        AudioScriptGUI.DrawList(serializedObject.FindProperty("banks"));
        serializedObject.ApplyModifiedProperties();

        GUILayout.EndVertical();
    }
}